[Freeciv-Dev] Re: Artillery and sea units (PR#1476)
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On Tue, May 21, 2002 at 02:03:44PM -0700, Thanasis Kinias wrote:
> scripsit Richard Stallman:
> > BTW, this is not the only weird flip in the freeciv tech tree. Map
> > making
> > and Seafaring seem sort of backwards, as do alphabet and writing. But,
> > then, much of the tree is misnamed -- leadership, conscription and
> > tactics
> > are all ancient.
> >
> > I think it would be a very good thing to straighten this out.
> >
> > Note that it may be possible to correct some problems simply by
> > writing precise definitions for what these tech levels mean, avoiding
> > the need for any actual change in the tech tree. Some kinds of
> > tactics existed in the ancien world, but maybe it refers to a specific
> > advance in tactics, such as the ability to give units new orders
> > during battle.
>
> I suspect that Marius would have been extremely offended at the
> suggestion that he was ignorant of tactics ;)
>
> Does the will exist within the Freeciv community to do a
> from-the-ground-up review of the tech tree?
I like this idea. Free Civ! :-)
> The more I think about it,
> the more excited I am about the possibilities. However, I think most
> everyone who has really studied it will agree that the tech tree's
> relationship to any historical reality is at times rather tenuous.
>
> If the community would embrace such a project, I would surely be game.
> As a future teacher of history, I am intrigued by the idea of a Freeciv
> which could be useful pedagogically as well as for entertainment.
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), (continued)
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Ben Webb, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Richard Stallman, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/21
- Message not available
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Brandon Craig Rhodes, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Daniel L Speyer, 2002/05/20
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Richard Stallman, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Raimar Falke, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Per I Mathisen, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476),
Christian Knoke <=
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Brandon Craig Rhodes, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Daniel L Speyer, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Ross W. Wetmore, 2002/05/22
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Greg Wooledge, 2002/05/22
- Message not available
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/24
- Message not available
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Ross W. Wetmore, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/25
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Ross W. Wetmore, 2002/05/21
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