[Freeciv-Dev] Re: Artillery and sea units (PR#1476)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, 20 May 2002, Richard Stallman wrote:
> I disagree. The naval units cannot be built before the development of
> cannon,
> which is admittedly not quite the same as what the typical ship in real
> life
> will be using.
>
> That's the point. These ships would not have made sense with the sort
> of cannon that were used in wooden ships. They became possible
> because of more modern guns.
>
Our tech tree is pretty ahistorical anyway. In the real world, canons
predated musketeers. In fact, early canons (in Europe, at least) were
bronze, whereas muskets waited for more skilled metalworking. For
historical accuracy, gunpowder should allow canons and metalurgy should
allow musketeers. (BTW, this would probably make better gameplay,
too. At present, musketeers are too powerful -- they obsolete
everything.) With this switch, the ironclads wouldn't be too far out.
BTW, this is not the only weird flip in the freeciv tech tree. Map making
and Seafaring seem sort of backwards, as do alphabet and writing. But,
then, much of the tree is misnamed -- leadership, conscription and tactics
are all ancient.
--Daniel Speyer
If you *don't* consider sharing information to be morally equivalent to
kidnapping and murder on the high seas, you probably shouldn't use the
phrase "software piracy."
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), (continued)
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Raahul Kumar, 2002/05/19
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Richard Stallman, 2002/05/20
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/20
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Tony Stuckey, 2002/05/20
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Raahul Kumar, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Ben Webb, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Richard Stallman, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/21
- Message not available
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Brandon Craig Rhodes, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476),
Daniel L Speyer <=
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Richard Stallman, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Raimar Falke, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Per I Mathisen, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Christian Knoke, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Brandon Craig Rhodes, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Daniel L Speyer, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Ross W. Wetmore, 2002/05/22
|
|