[Freeciv-Dev] Re: Artillery and sea units (PR#1476)
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On Mon, May 20, 2002 at 02:51:27PM -0700, Thanasis Kinias wrote:
> You mention the problem of building destroyers or cruisers without
> steel; what about the very real problem of trying to build a
> pre-ironclad fleet without trees? Historically, access to extensive
> forests was a prerequisite to building a fleet, but Freeciv has no
> mechanism for representing dependencies on specific terrain or
> resources, and I'm not certain that adding such things would be
> advisable.
Advisable or not, I think Civ3 does this.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
'Finally, the Navy stated that [...] "However, use of the area as a live
fire range has the beneficial effect of reducing the negative impacts of
human intrusion."' - Center For Biological Diversity v Pirie and Rumsfeld
- [Freeciv-Dev] Artillery and sea units (PR#1476), rms, 2002/05/19
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Daniel L Speyer, 2002/05/20
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Richard Stallman, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Raimar Falke, 2002/05/21
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