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[Freeciv-Dev] Re: Artillery and sea units (PR#1476)
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[Freeciv-Dev] Re: Artillery and sea units (PR#1476)

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To: rms@xxxxxxx, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Artillery and sea units (PR#1476)
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Sun, 19 May 2002 20:35:33 -0700 (PDT)

--- rms@xxxxxxx wrote:
> Canons and other such land units ought to be able to attack sea units.

This can be implemented after release. Unfortunately, currently there
are too few free flags left to implement such effects. This will involve
changes to the AI.

> In reality they could do so.  A coastal defense battery's guns were
> larger than field guns, but not larger than siege guns.
> 
> The guns on a destroyer are the same kind as the "artillery" unit
> represents, only typically bigger, so the destroyer (and likewise the
> cruiser and the battleship) should not be available before the
> artillery unit is developed.

I disagree. The naval units cannot be built before the development of cannon,
which is admittedly not quite the same as what the typical ship in real life
will be using. 

Making machine tools a pre-req will force players to still use
Frigates/Ironclads for an absurdly long period of time. It also stuffs up the
tech tree progression. It would make battleship availabe at the same time as
destroyer/cruiser, which would make those two units useless.

You can create a modpack which implements your rule changes.

Aloha,
RK.

What better work for one who loves freedom than the job of Watchman? Law is the
servant of Freedom. Freedom without limits is just a word.
{Feet of Clay, 1996, Terry Pratchett}

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