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[Freeciv-Dev] Re: Artillery and sea units (PR#1476)
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[Freeciv-Dev] Re: Artillery and sea units (PR#1476)

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To: dspeyer@xxxxxxxxxxx
Cc: raahul_da_man@xxxxxxxxx, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Artillery and sea units (PR#1476)
From: Richard Stallman <rms@xxxxxxx>
Date: Tue, 21 May 2002 14:42:33 -0600 (MDT)
Reply-to: rms@xxxxxxx

    BTW, this is not the only weird flip in the freeciv tech tree.  Map making
    and Seafaring seem sort of backwards, as do alphabet and writing.  But,
    then, much of the tree is misnamed -- leadership, conscription and tactics
    are all ancient.

I think it would be a very good thing to straighten this out.

Note that it may be possible to correct some problems simply by
writing precise definitions for what these tech levels mean, avoiding
the need for any actual change in the tech tree.  Some kinds of
tactics existed in the ancien world, but maybe it refers to a specific
advance in tactics, such as the ability to give units new orders
during battle.



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