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[Freeciv-Dev] Re: Civ 2 style happiness (PR#1436)
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[Freeciv-Dev] Re: Civ 2 style happiness (PR#1436)

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Subject: [Freeciv-Dev] Re: Civ 2 style happiness (PR#1436)
From: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Date: Sun, 12 May 2002 13:34:56 +0200 (MEST)

On Sat, 11 May 2002, Raahul Kumar wrote:
> This is the bug I am fixing Per. You seem to agree that this is a bug in the
> current implementation.

I think it is wrong. That does not necessarily mean it is a bug.

> Note: A nice side effect of the bug-fix is that it is MUCH harder to make your
> cities celebrate now. You need more luxury. A freeciv democracy/republic is
> less powerful.

This is exactly why I hesitate. Your fix has consequences that are not all
spelled out. This may not be the kind of thing we should be doing on the
verge of a release. Actually I think your patch introduces a bigger change
of gameplay than all three of my suggested ruleset changes combined.

> > Still does not sound right to me. But then, I never liked *civ
> > implementation of specialists in the first place. Ideally, I think you
> > shouldn't get research without scientists, gold without taxmen and
> > luxuries without elvises. That'd teach the ICSers!
>
> That would make all < size 5 cities worthless.

No, they would still produce shields (ie units and buildings). The
implementation I had in mind was to sharply increase corruption by
default, and allow specialists to convert corruption into luxury, gold and
science instead of out of nowhere. But this might not be desirable.

Yours,
Per

"As Israeli forces pursued militants, civilians
continued getting in the way and dying as a
result." -- New York Times, April 21



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