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[Freeciv-Dev] Re: Civ 2 style happiness (PR#1436)
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[Freeciv-Dev] Re: Civ 2 style happiness (PR#1436)

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To: Greg Wooledge <greg@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Civ 2 style happiness (PR#1436)
From: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Date: Sat, 11 May 2002 19:00:54 -0400

Agreed. The effects of the full computation are not always obvious.

If creating a specialist does not lower the luxury level below
the threshold for conversion, then it will appear that the 
specialist came from the unhappy pile. There will still be the
same number of luxury and improvement effect conversions to
create happy or content people.

But note that if your specialist came from a trade producing tile, 
then you have lost the trade from this tile which may have been
sufficient to turn an unhappy or content over to the next level.

Thus in this case you are taking from a happy or content citizen
pile if that is the way you want to think of it.

Elvis specialists improve luxury which creates happiness - it does
not remove unhappiness. Thus the elvis effect is to make content 
people happy before making unhappy people content. This is in
addition to any "specialist" effect above.

I still think this is the way it should be - it is the way PayCiv 
works.

Cheers,
RossW
=====

At 04:37 PM 02/05/11 -0400, Greg Wooledge wrote:
>Ross W. Wetmore (rwetmore@xxxxxxxxxxxx) wrote:
>
>> Elvis boost luxury, scientists research and taxmen income from the
>> trade.
>> 
>> So, elvis specialists will improve the happiness levels while the
>> others don't.
>
>There's a subtle effect (at least in PayCiv) whereby making a specialist
>of *any* type decreases the effective population (number of workers)
>in the city.  So sometimes you can make a city stop rioting by making a
>scientist or taxman, simply because there is now one less person who's
>*capable* of being unhappy.
[SMAC example deleted]
>-- 
>Greg Wooledge                  |   "Truth belongs to everybody."
>greg@xxxxxxxxxxxx              |    - The Red Hot Chili Peppers
>http://wooledge.org/~greg/     |




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