[Freeciv-Dev] Re: Civ 2 style happiness (PR#1436)
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On Sat, 11 May 2002, Christian Knoke wrote:
> In a current game I have a city size 11, with a temple. I have
> tax = 100% and Michelangelo's. Without specialists I have 3 unhappy
> people here. CMA creates 3 scientists, and now I have 8 content, 3
> scientists. No elvises are needed to make the unhappy happy. It's
> too easy IMO.
How many musical artists is Michelangelo's grpahical art equivalent to?
You already have entertaining arts ("psych effects"). Maybe some folk
prefer facts to psych or hype? ;-)
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- [Freeciv-Dev] Re: Civ 2 style happiness (PR#1436), (continued)
- [Freeciv-Dev] Re: Civ 2 style happiness (PR#1436), Christian Knoke, 2002/05/11
- [Freeciv-Dev] Re: Civ 2 style happiness (PR#1436), Greg Wooledge, 2002/05/11
- [Freeciv-Dev] Re: Civ 2 style happiness (PR#1436), Per I. Mathisen, 2002/05/11
- [Freeciv-Dev] Re: Civ 2 style happiness (PR#1436), Raahul Kumar, 2002/05/11
- [Freeciv-Dev] Re: Civ 2 style happiness (PR#1436), Per I. Mathisen, 2002/05/12
- [Freeciv-Dev] Re: Civ 2 style happiness (PR#1436), Reinier Post, 2002/05/12
- [Freeciv-Dev] Re: Civ 2 style happiness (PR#1436), Greg Wooledge, 2002/05/12
- [Freeciv-Dev] Re: Civ 2 style happiness (PR#1436),
Mark Metson <=
- [Freeciv-Dev] Re: Civ 2 style happiness (PR#1436), Raahul Kumar, 2002/05/11
- [Freeciv-Dev] Re: Civ 2 style happiness (PR#1436), Ross W. Wetmore, 2002/05/12
[Freeciv-Dev] Re: Civ 2 style happiness (PR#1436), Reinier Post, 2002/05/11
[Freeciv-Dev] Re: Civ 2 style happiness (PR#1436), Davide Pagnin, 2002/05/12
[Freeciv-Dev] Re: Civ 2 style happiness (PR#1436), Davide Pagnin, 2002/05/13
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