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[Freeciv-Dev] Re: Civ 2 style happiness (PR#1436)
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[Freeciv-Dev] Re: Civ 2 style happiness (PR#1436)

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Civ 2 style happiness (PR#1436)
From: Thanasis Kinias <tkinias@xxxxxxxxxxxxx>
Date: Sat, 11 May 2002 10:05:53 -0700

scripsit Per I. Mathisen:
> On Mon, 6 May 2002, Raahul Kumar wrote:
> > The current implementation of specialists is wrong. Civ 2 has
> > specialists taken from content citizens. If there are no content
> > citizens, unhappy citizens are used instead.
> >
> > The current Freeciv implementation is very buggy, in that unhappy
> > citizens are considered first! This makes elvises not very useful,
> > as the same amount of taxmen or scientists solve your happiness
> > problems just as well.
> 
> Do people agree that this is a bug, and one that needs fixing now
> before the release?

I won't presume to say when it ought to be done, since I'm not the one
who will do the coding ;)

However, regardless of how Civ2 does it, IMHO it is preferable to use
the content citizens first, so as to increase the differentiation among
specialists.  I noted this in the last game I played; it seemed strange
to me to take rioters off the street, put them in lab coats, and send
them off to cure cancer . . .

-- 
Thanasis Kinias
Web Developer, Information Technology
Graduate Student, Department of History
Arizona State University
Tempe, Arizona, U.S.A.

Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul



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