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[Freeciv-Dev] Re: Alternative nation dialog
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[Freeciv-Dev] Re: Alternative nation dialog

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To: Mark Metson <markm@xxxxxxxxxxxx>
Cc: aliaga <aliaga@xxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Alternative nation dialog
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Thu, 28 Feb 2002 19:52:12 -0800 (PST)

--- Mark Metson <markm@xxxxxxxxxxxx> wrote:
> 
> On Thu, 28 Feb 2002, Raahul Kumar wrote:
> 
> > > I would like to see the possibility in the engine to permit roads,
> > > irrigation (agriculture?) and establishment of permanent settlements be
> > > separated. I did find that by removing the Cities flag from a settler
> unit
> > > I could make an irrigator that could not found cities, but I could not
> > > find any way of removing roadbuilding capability.
> > 
> > Talk to Ben Webb and the AC people.
> 
> I'll try to look into that. Another thing about roads that bothers me is
> where I grew up (England) the Romans were always mentioned as the great
> road-builders. Do puny pre-Roman roads really count for much on the Civ
> scale? Would the Roman roads have to count as Superhighways or something
> to account for their purported great innovativeness and power/utility? Or
> is this just English myth that doesnt reflect the reality of roads and
> just admires the Romans excessively?
> 

Totally accurate. Don't know how to simulate that though. Maybe improved
highways with 1/6 th move cost.



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