[Freeciv-Dev] Re: Alternative nation dialog
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--- Mark Metson <markm@xxxxxxxxxxxx> wrote:
>
> On Thu, 28 Feb 2002, Raahul Kumar wrote:
>
> > > I would like to see the possibility in the engine to permit roads,
> > > irrigation (agriculture?) and establishment of permanent settlements be
> > > separated. I did find that by removing the Cities flag from a settler
> unit
> > > I could make an irrigator that could not found cities, but I could not
> > > find any way of removing roadbuilding capability.
> >
> > Talk to Ben Webb and the AC people.
>
> I'll try to look into that. Another thing about roads that bothers me is
> where I grew up (England) the Romans were always mentioned as the great
> road-builders. Do puny pre-Roman roads really count for much on the Civ
> scale? Would the Roman roads have to count as Superhighways or something
> to account for their purported great innovativeness and power/utility? Or
> is this just English myth that doesnt reflect the reality of roads and
> just admires the Romans excessively?
>
Totally accurate. Don't know how to simulate that though. Maybe improved
highways with 1/6 th move cost.
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- [Freeciv-Dev] Re: Alternative nation dialog, (continued)
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, Raahul Kumar, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, Gregory Berkolaiko, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, Mark Metson, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, Raahul Kumar, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, Mark Metson, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog,
Raahul Kumar <=
- [Freeciv-Dev] Re: Alternative nation dialog, Mark Metson, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, Reinier Post, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, Raahul Kumar, 2002/02/28
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