[Freeciv-Dev] Re: Alternative nation dialog
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--- Mark Metson <markm@xxxxxxxxxxxx> wrote:
>
> On Thu, 28 Feb 2002, aliaga wrote:
>
> > Remember the start of the game, when every tribe gets a flavour of the same
>
> > bunch of basic sciences? That's why. :-)
>
> I would like to see the possibility in the engine to permit roads,
> irrigation (agriculture?) and establishment of permanent settlements be
> separated. I did find that by removing the Cities flag from a settler unit
> I could make an irrigator that could not found cities, but I could not
> find any way of removing roadbuilding capability.
Talk to Ben Webb and the AC people.
>
> I have been trying to work on some variants that I hoped would be merely
> mod-packs rather than require code changes, but it is not always clear how
> far the generalisation of the code has progressed. From various comments I
> have seen it looks like a lot of stuff destined to be possible in
> mod-packs is presently hardcoded in the code?
>
It is.
> I have put up some pages at
> http://www.knotwork.com/activity/games/freeciv/
> about the variations I am looking to do and the problems I have
> encountered in implementing them.
>
> > But the same could be said about the Dinnosaurs, so what? There will still
> > be people who like playing against Annibal as well as against Velociraptor,
>
> > or make THEM win against the Romans (or Mammals).
>
> Evidently I am not the only one to have wanted to go back before such
> technologies as Language and Culture. The globbing of too many techs into
> the one unit Settlers militates against that. Too many assumptions are
> being made arbitrarily in the way that unit is put together.
>
I fully agree, but no patches. I'm still working on the AI.
> > >Spain was important. Add them to the list. Nonetheless, I cannot name the
> > >spanish contributions to civilisation. What did the spanish add
> > >scientifically?
> >
> > More than a few bits, lets have a random pick over Civ-like things: the
> > first hand-portable cannon, the pikemen, the Galleon, the Caravel, the
> > Zero, the heavy sword, astronomy, modern-mapmaking, fortresses, the
> > explorer unit (the one with the spanish-trademarked helmet), spies,
> > Guerrilla warfare, the first Great Depression, the first serious studies
> > about those tiny endangered species called neurones and the accoustic
> > guitar. :-)
>
> I always heard it was the Arabs who came up with the Zero. Are you perhaps
> thinking of Moors?
Nah, Indians. Arabs basically introduced the ideas of chinese and indian civs
to Europe. They did have their own techs, but the only one I can think of is
algebra.
>
> Blessed Be. -MarkM-
>
>
>
>
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- [Freeciv-Dev] Re: Alternative nation dialog, (continued)
- [Freeciv-Dev] Re: Alternative nation dialog, Mark Metson, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, Raahul Kumar, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, Raahul Kumar, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, Gregory Berkolaiko, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, Mark Metson, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog,
Raahul Kumar <=
- [Freeciv-Dev] Re: Alternative nation dialog, Mark Metson, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, Raahul Kumar, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, Mark Metson, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, Reinier Post, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, Raahul Kumar, 2002/02/28
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