[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
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Pasky wrote:
well, in the past we would be happy with AI actually relying even on units'
capabs, not on units' types itselves. we successfully have done it, so
well, why don't take another step further, i just wonder how. let's have
e.g. unit Teleporters with A:3 D:1 which is able to teleport anywhere in
range of 5 squares, and it takes it 1/3 of HP. now tell me how to describe
such a capability universally to the AI using rulesets (as i see no other
way how would ai learn about it automagically itself). or if it's too big,
let's take plain goto for plain unit. you didn't listed it in your basic
capabilities, so how you would describe it to "reasonably ideal" ai?
Hmm, you would define something like CAP_TELEPORT and make a module for
AI to work with it. Since it's a new thing, new part of AI is required.
Jarda Benkovsky
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, (continued)
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Andrew Sutton, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Andrew Sutton, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Andrew Sutton, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Petr Baudis, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Petr Baudis, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Andrew Sutton, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets,
Ed Hunter <=
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Ross W. Wetmore, 2001/12/04
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Reinier Post, 2001/12/02
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Petr Baudis, 2001/12/02
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Andrew Sutton, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Petr Baudis, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Tony Stuckey, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Raahul Kumar, 2001/12/04
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Petr Baudis, 2001/12/04
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