Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2001:
[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
Home

[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Andrew Sutton <ansutton@xxxxxxx>
Cc: Julian Rüth <julian.rueth@xxxxxx>, Petr Baudis <pasky@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 3 Dec 2001 16:46:56 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Dec 03, 2001 at 09:48:04AM -0500, Andrew Sutton wrote:
> 
> > On Mon, Dec 03, 2001 at 09:13:51AM -0500, Andrew Sutton wrote:
> > > maybe a good solution would be to implement both and heuristically choose
> > > the algorithm based on maps size...
> 
> On Monday 03 December 2001 09:44 am, Raimar Falke wrote:
> > Only one comment: the code has to be audited/changed for use of maps
> > larger than 255x255.
> 
> what do you mean? i'm not sure i follow...

The extra memory of the 4 bytes are limited to 255*255*4=260k. If this
is acceptable (it is IMHO) there is no need for further flexibility
(the heuristic from above).

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  The Software is not designed or licensed for use in on-line control
  equipment in hazardous environments, such as operation of nuclear
  facilities, aircraft navigation or control, or direct life support
  machines. 
    -- Java Compiler Compiler Download and License Agreement


[Prev in Thread] Current Thread [Next in Thread]