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[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
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[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets

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To: Andrew Sutton <ansutton@xxxxxxx>
Cc: Petr Baudis <pasky@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Mon, 3 Dec 2001 11:02:32 -0600

On Sun, Dec 02, 2001 at 06:28:08PM -0500, Andrew Sutton wrote:
> well, unless the ai is automatically smart enough to learn about unit 
> capabilities without having to explicitly tell it about them there's going to 
> have to be some kind of ai change. of course, if we were smart enough to 
> write an ai that was capable of using unit capabilities without any support 
> from us, we probably wouldn't have to work so hard on it.

        I'm really not sure this is possible.  To the AI, they're all just
bits, and it has no way to know what F_IGTER versus F_IGWALL versus
F_SPAWN_NEW_UNITS_RANDOMLY versus F_ICON_SPINS_COUNTERCLOCKWISE versus
F_STEALS_YOUR_WALLET might possibly mean.
        I would be impressed by any system which could discover that.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.


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