[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
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On Tuesday 04 December 2001 07:33 am, Raahul Kumar wrote:
> Possible ideas
>
> An evaluation function for units that compares splits them into three
> categories
>
> good defensive
> good attacking
> good other(other will be a very big category)
>
> What the function does is compare whether the flags like F_IGTER for the
> situation( if our city is under attack, should we build one more defensive
> unit or a diplomat to bribe the attacking units)
>
> a) increase movement b) increase attack like F_IGWALL
maybe the ai should do all this stuff when it learns the game rules. it can
setup internal tables to handle various conditions. uh-oh, there' people
coming to get a city, i'd better build defensive units. what units are good
for defense (check my table)... musketmen.
or something like that.
each unit can probably contain additional information that tells the ai
specifically how to use it. again, or something like that.
andy
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, (continued)
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Ed Hunter, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Ross W. Wetmore, 2001/12/04
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Reinier Post, 2001/12/02
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Petr Baudis, 2001/12/02
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Andrew Sutton, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Petr Baudis, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Tony Stuckey, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Raahul Kumar, 2001/12/04
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets,
Andrew Sutton <=
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Petr Baudis, 2001/12/04
[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Reinier Post, 2001/12/02
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