[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
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--- Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx> wrote:
> On Sun, Dec 02, 2001 at 06:28:08PM -0500, Andrew Sutton wrote:
> > well, unless the ai is automatically smart enough to learn about unit
> > capabilities without having to explicitly tell it about them there's going
> to
> > have to be some kind of ai change. of course, if we were smart enough to
> > write an ai that was capable of using unit capabilities without any support
>
> > from us, we probably wouldn't have to work so hard on it.
>
> I'm really not sure this is possible. To the AI, they're all just
> bits, and it has no way to know what F_IGTER versus F_IGWALL versus
> F_SPAWN_NEW_UNITS_RANDOMLY versus F_ICON_SPINS_COUNTERCLOCKWISE versus
> F_STEALS_YOUR_WALLET might possibly mean.
> I would be impressed by any system which could discover that.
Possible ideas
An evaluation function for units that compares splits them into three
categories
good defensive
good attacking
good other(other will be a very big category)
What the function does is compare whether the flags like F_IGTER for the
situation( if our city is under attack, should we build one more defensive
unit or a diplomat to bribe the attacking units)
a) increase movement b) increase attack like F_IGWALL
Comments?
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- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, (continued)
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Andrew Sutton, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Ed Hunter, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Ross W. Wetmore, 2001/12/04
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Reinier Post, 2001/12/02
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Petr Baudis, 2001/12/02
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Andrew Sutton, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Petr Baudis, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Tony Stuckey, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets,
Raahul Kumar <=
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Petr Baudis, 2001/12/04
[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Reinier Post, 2001/12/02
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