[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
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Freeciv developers <freeciv-dev@xxxxxxxxxxx> |
Subject: |
[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Sun, 2 Dec 2001 17:56:59 +0100 |
On Sat, Dec 01, 2001 at 06:24:00PM -0500, Andrew Sutton wrote:
> implementation. the kernel needs some way of loading modules. in linux, we
> can use dl_open() on windows... i forget what it's called. using ACE, all
> that's taken care of, we just have to call into ACE to do it. when a module
> is loaded, it registers all of its information with the kernel. so the core
> module would register the move, sentry and fortify capabilities.
>
> does this sound like an appropriate behavior for the freeciv kernel? are
> there any other alternatives besides static linking (which would defeat the
> entire microkernel architecture?)
Is it really necessary to provide the ability to load modules at runtime?
--
Reinier
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, (continued)
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Reinier Post, 2001/12/02
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Petr Baudis, 2001/12/02
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Andrew Sutton, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Petr Baudis, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Tony Stuckey, 2001/12/03
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Raahul Kumar, 2001/12/04
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets, Petr Baudis, 2001/12/04
[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets,
Reinier Post <=
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