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[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
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[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets

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To: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
From: Reinier Post <rp@xxxxxxxxxx>
Date: Sun, 2 Dec 2001 17:56:59 +0100

On Sat, Dec 01, 2001 at 06:24:00PM -0500, Andrew Sutton wrote:

> implementation. the kernel needs some way of loading modules. in linux, we 
> can use dl_open() on windows... i forget what it's called. using ACE, all 
> that's taken care of, we just have to call into ACE to do it. when a module 
> is loaded, it registers all of its information with the kernel. so the core 
> module would register the move, sentry and fortify capabilities.
> 
> does this sound like an appropriate behavior for the freeciv kernel? are 
> there any other alternatives besides static linking (which would defeat the 
> entire microkernel architecture?)

Is it really necessary to provide the ability to load modules at runtime?

-- 
Reinier


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