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[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
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[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets

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To: Petr Baudis <pasky@xxxxxxxxxxx>
Cc: rf13@xxxxxxxxxxxxxxxxxxxxxx, Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>, Julian Rüth <julian.rueth@xxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
From: Andrew Sutton <ansutton@xxxxxxx>
Date: Mon, 3 Dec 2001 10:54:38 -0500

On Monday 03 December 2001 10:36 am, Petr Baudis wrote:
> unsigned char? anyway, the code shouldn use int for coords strictly, but
> using char in three lines of current 92450 would be no wonder with the
> actual state of the code ;-).

On Monday 03 December 2001 10:46 am, Raimar Falke wrote:
> The extra memory of the 4 bytes are limited to 255*255*4=260k. If this
> is acceptable (it is IMHO) there is no need for further flexibility
> (the heuristic from above).

so i guess there isn't a requirement to support ultralarge maps? it might be 
an interesting extension for certain games.

can somebody come up with rationalization for supporting enourmous maps (e.g. 
persistent multiplayer games)?

andy


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