[Freeciv-Dev] Re: Patch: Unique city names
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On Fri, Nov 23, 2001 at 10:34:45AM +0200, Teemu Kurppa wrote:
> Raimar Falke wrote:
> >
> > On Thu, Nov 22, 2001 at 01:20:25PM +0200, Teemu Kurppa wrote:
> > > The following small patch prevents naming two cities of one player
> > > with same name.
> ...
> > > I have initially tested patch and it seems to work well.
>
> > You should make this settable by a server variable.
>
> Yes, I can do that.
> Although I can't think very good reasons to allow multiple cities
> with same names.
Backward compatibility.
> So I would prefer, that "unique city names" would at least become
> default setting in civserver-games.
The civserver is patched anyway. So I see no problem to change the
default here.
> > You may think
> > about disallowing city names on a global base. E.g. that there is only
> > one city called "Paris" and if this city is build by the Americans it
> > can't be build by the French.
>
> I thought this, but I think this can be misused by experienced players
> to gather information about other players. I.e. you play against
> Americans, you intentionally try to name your cities with American
> default city names. If other (often less experienced) player is using
> default names, you get information, how many cities he have.
One solution maybe that you aren't allow to choose a name which is in
the name list of another nation.
> Anyway, my main point is that there shouldn't be so many disadvantages
> to players, who use default city names instead of obscure ones.
>
> > You may need to think about other cases
> > where a city changes its owner.
>
> I tried to check it, and I think everytime player gets city from other
> player, transition is done with transfer_city -function. Because
> possible renaming is done there, it should work in all cases.
I have to look into this.
> > Although I'm not a native english
> > speaker I think that it should "Game: You already have a city called
> > %s".
>
> Yes, my english is far from fluent, so any suggestions are welcome.
>
> One last note, I made patch because the current situation in civserver
> games annoyed me, and this was _very easy_ to fix. This problem plaques
> mainly these civserver-games, where players play more
> "The Abstract Game of Civilazion" instead of "The Thematic Game of
> Civilization". There's been suggestions about "New"-prefixes and such.
> They require a lot more work, fix exactly same problem in "The Abstract
> Game", but may add some feeling to "The Thematic Game". But in "The
> Thematic Games" players doesn't usually call all their cities "2" ...
>
> Anyway, thank you all for the input, I'll make some fixes, but I don't
> think much more complicated solutions are worth of doing.
Raimar
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- [Freeciv-Dev] Patch: Unique city names, Teemu Kurppa, 2001/11/22
- [Freeciv-Dev] Re: Patch: Unique city names, Raimar Falke, 2001/11/22
- [Freeciv-Dev] Re: Patch: Unique city names,
Raimar Falke <=
- [Freeciv-Dev] Re: Patch: Unique city names, Miguel Farah F., 2001/11/24
- [Freeciv-Dev] Re: Patch: Unique city names, Raimar Falke, 2001/11/25
- [Freeciv-Dev] Re: Patch: Unique city names, Miguel Farah F., 2001/11/25
- [Freeciv-Dev] Re: Patch: Unique city names, Jules Bean, 2001/11/26
- [Freeciv-Dev] Re: Patch: Unique city names, Tony Stuckey, 2001/11/26
[Freeciv-Dev] Re: Patch: Unique city names, Reinier Post, 2001/11/23
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