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To: Teemu Kurppa <tkurppa@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Patch: Unique city names
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 23 Nov 2001 14:21:18 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Nov 23, 2001 at 10:34:45AM +0200, Teemu Kurppa wrote:
> Raimar Falke wrote:
> > 
> > On Thu, Nov 22, 2001 at 01:20:25PM +0200, Teemu Kurppa wrote:
> > > The following small patch prevents naming two cities of one player 
> > > with same name.
> ...
> > > I have initially tested patch and it seems to work well.
> 
> > You should make this settable by a server variable. 
> 
> Yes, I can do that. 

> Although I can't think very good reasons to allow multiple cities
> with same names.

Backward compatibility.

> So I would prefer, that "unique city names" would at least become
> default setting in civserver-games.

The civserver is patched anyway. So I see no problem to change the
default here.

> > You may think
> > about disallowing city names on a global base. E.g. that there is only
> > one city called "Paris" and if this city is build by the Americans it
> > can't be build by the French. 
> 
> I thought this, but I think this can be misused by experienced players
> to gather information about other players. I.e. you play against
> Americans, you intentionally try to name your cities with American
> default city names. If other (often less experienced) player is using
> default names, you get information, how many cities he have. 

One solution maybe that you aren't allow to choose a name which is in
the name list of another nation.

> Anyway, my main point is that there shouldn't be so many disadvantages
> to players, who use default city names instead of obscure ones.  
> 
> > You may need to think about other cases
> > where a city changes its owner. 
> 
> I tried to check it, and I think everytime player gets city from other
> player, transition is done with transfer_city -function. Because
> possible renaming is done there, it should work in all cases. 

I have to look into this.

> > Although I'm not a native english
> > speaker I think that it should "Game: You already have a city called
> > %s".
> 
> Yes, my english is far from fluent, so any suggestions are welcome.  
> 
> One last note, I made patch because the current situation in civserver
> games annoyed me, and this was _very easy_ to fix. This problem plaques
> mainly these civserver-games, where players play more 
> "The Abstract Game of Civilazion" instead of "The Thematic Game of
> Civilization".  There's been suggestions about "New"-prefixes and such.
> They require a lot more work, fix exactly same problem in "The Abstract
> Game", but may add some feeling to "The Thematic Game". But in "The
> Thematic Games" players doesn't usually call all their cities "2" ...
> 
> Anyway, thank you all for the input, I'll make some fixes, but I don't
> think much more complicated solutions are worth of doing. 

        Raimar

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