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[Freeciv-Dev] Re: Patch: Unique city names
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[Freeciv-Dev] Re: Patch: Unique city names

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Patch: Unique city names
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 23 Nov 2001 14:22:30 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Nov 23, 2001 at 12:40:11PM +0100, Christian Knoke wrote:
> On Fri, Nov 23, 2001 at 10:34:45AM +0200, Teemu Kurppa wrote:
> > Raimar Falke wrote:
> > > 
> > > On Thu, Nov 22, 2001 at 01:20:25PM +0200, Teemu Kurppa wrote:
> > > > The following small patch prevents naming two cities of one player 
> > > > with same name.
> > ...
> > 
> > > You may think
> > > about disallowing city names on a global base. E.g. that there is only
> > > one city called "Paris" and if this city is build by the Americans it
> > > can't be build by the French. 
> > 
> > I thought this, but I think this can be misused by experienced players
> > to gather information about other players. I.e. you play against
> > Americans, you intentionally try to name your cities with American
> > default city names. If other (often less experienced) player is using
> > default names, you get information, how many cities he have. 
> > 
> > Anyway, my main point is that there shouldn't be so many disadvantages
> > to players, who use default city names instead of obscure ones.  
> 
> I think we should even be more rigid about naming/renaming, to stop
> those who try to hide/achieve information with that. I suggest:
> 

> - renaming is only allowed when you found or conquer a city

This still leaves the hole: you try the first name of the enemy
nation1, than the first of enemy nation2...

> - city names have at least 3 alpha chars, maximum 3 non alpha chars,
>   and no numbers at all

This is IMHO a seperate issue.

        Raimar

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