[Freeciv-Dev] Re: Patch: Unique city names
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On Fri, Nov 23, 2001 at 11:14:03PM +0100, Reinier Post wrote:
> On Thu, Nov 22, 2001 at 11:44:31PM +0100, Raimar Falke wrote:
>
> > > The following patch prevents player from naming or renaming city to
> > > name that is already in use by that particular player. [...]
>
> > You should make this settable by a server variable. [...]
>
> I think the patch is already an improvement without it.
> I've never seen a player that intentionally had two cities
> with the same name except with the specific purpose to cheat
> in this way.
I hear them demand: "we want it back". So the easiest is to make it
changeable.
> > You may think
> > about disallowing city names on a global base. E.g. that there is only
> > one city called "Paris" and if this city is build by the Americans it
> > can't be build by the French.
>
> That is also fine. However that means the Persians can decide to build
> Paris as their first city, depriving the French of their usual capital.
Yes. This will be a result.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Premature optimization is the root of all evil."
-- D. E. Knuth in "Structured Programming with go to Statements"
- [Freeciv-Dev] Re: Patch: Unique city names, (continued)
- [Freeciv-Dev] Re: Patch: Unique city names, Raimar Falke, 2001/11/23
- [Freeciv-Dev] Re: Patch: Unique city names, Miguel Farah F., 2001/11/24
- [Freeciv-Dev] Re: Patch: Unique city names, Raimar Falke, 2001/11/25
- [Freeciv-Dev] Re: Patch: Unique city names, Miguel Farah F., 2001/11/25
- [Freeciv-Dev] Re: Patch: Unique city names, Jules Bean, 2001/11/26
- [Freeciv-Dev] Re: Patch: Unique city names, Tony Stuckey, 2001/11/26
[Freeciv-Dev] Re: Patch: Unique city names, Reinier Post, 2001/11/23
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