[Freeciv-Dev] Re: Patch: Unique city names
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Reinier Post wrote:
>
> On Sun, Nov 25, 2001 at 09:15:36AM +0100, Raimar Falke wrote:
> > On Fri, Nov 23, 2001 at 11:14:03PM +0100, Reinier Post wrote:
> > > On Thu, Nov 22, 2001 at 11:44:31PM +0100, Raimar Falke wrote:
> > > > You should make this settable by a server variable. [...]
> > >
> > > I think the patch is already an improvement without it.
> > > I've never seen a player that intentionally had two cities
> > > with the same name except with the specific purpose to cheat
> > > in this way.
> >
> > I hear them demand: "we want it back". So the easiest is to make it
> > changeable.
>
> OK, if it can't be changed at runtime, or only at CMD_HACK level.
>
> I still think Teemu's patch is worth to put in as it is.
I was just writing necessary changes to add server variable, but I think
it's better discuss this first. I also think that server variable for
this is a bit over-customization. In any case, there's no point to allow
runtime changes to this, so what is best way to prevent it. Is there a
good example in the CVS-code ?
Teemu Kurppa
- [Freeciv-Dev] Re: Patch: Unique city names, (continued)
- [Freeciv-Dev] Re: Patch: Unique city names, Teemu Kurppa, 2001/11/25
- [Freeciv-Dev] Re: Patch: Unique city names, Raimar Falke, 2001/11/23
- [Freeciv-Dev] Re: Patch: Unique city names, Miguel Farah F., 2001/11/24
- [Freeciv-Dev] Re: Patch: Unique city names, Raimar Falke, 2001/11/25
- [Freeciv-Dev] Re: Patch: Unique city names, Miguel Farah F., 2001/11/25
- [Freeciv-Dev] Re: Patch: Unique city names, Jules Bean, 2001/11/26
- [Freeciv-Dev] Re: Patch: Unique city names, Tony Stuckey, 2001/11/26
[Freeciv-Dev] Re: Patch: Unique city names, Reinier Post, 2001/11/23
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