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[Freeciv-Dev] Re: RFC: Fixing movement code
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[Freeciv-Dev] Re: RFC: Fixing movement code

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: RFC: Fixing movement code
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 23 Nov 2001 13:49:30 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Nov 22, 2001 at 09:18:13PM -0800, Raahul Kumar wrote:
> 
> --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> > On Thu, Nov 22, 2001 at 04:31:58PM +0000, Gregory Berkolaiko wrote:
> 
> > Ack. It looks like I steak Raahul some work with this patch.
> 
> Thanks for the fix. I'll be sending v2 your way soon. Your case statement
> for heli air etc needs to uniformly applied to all places where the ai deals
> with movement. But that's ok. I'll handle it.
> The AI code has lots of inconsistencies. It looks like at least 3 or 4
> different
> people developed it.
> 
> Can I assume my patch is on the path to CVS inclusion?

Yes.

> By the way, the patch
> should compile against current cvs and I forgot to mention there are no 
> changes
> to save games.
> 
> GB: I'll be sending a lot more stuff your way that will show exactly where
> every
> bit of code relating to igter is. Do you have the courage to change the warmap
> back to your original igter move_cost is 1/3?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
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