[Freeciv-Dev] Re: Comments on CMA 2.6
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On Sun, Oct 21, 2001 at 07:26:15PM +0200, Christian Knoke wrote:
> Am Sonntag, 21. Oktober 2001 15:01 schrieb Raimar Falke:
> > On Sun, Oct 21, 2001 at 01:29:42PM +0200, Christian Knoke wrote:
> > > Am Sonntag, 21. Oktober 2001 09:08 schrieb Raimar Falke:
> > > > On Sun, Oct 21, 2001 at 12:54:23AM +0200, Christian Knoke wrote:
> > > > > The resolution for the sliders is to high.
> > > >
> > > > I don't understand.
> > >
> > > Left side sliders: You'll never need -2..-20 surplus for anything.
> > > Just allow negative surplus or not.
> >
> > Ack.
> >
> > > Why not: (negative, 0, positive) three possibilities, where
> > > positive is just (+1).
> >
> > No. You may need +2 or +3 to finish your unit in n turns. So a slider
> > is still needed.
>
> Yes, but really really seldom. You'd rather buy. Too much hassle with
> the agent. In high production phases, you would need to set +30 e.g.
No problem of expanding the value range.
> > > Right side sliders: Just (0, 12, 25).
> >
> > I think more steps are necessary. Not 25 but more. Also note that you
> > may not be able to express everything with say 4 steps (1,2,3,4).
> >
> > > I don't know what algorithm you used, are these numbers weights?
> >
> > Yes.
>
> Ok. Then I have to ask: what scale did you use? What is G=1 vs.
> P=10 e.g. Sorry that I ask, I should read the source, probably.
> I think there should be weights that behave like 1:2, 1:3, 1:4,
> and 1:5.
Example with only two stats: food and shield. The city may provide the
following combinations (all surplus): (f=0,s=10), (f=2,s=7),
(f=11,s=2) and (f=12,s=-1). You now search the maximal sum of
sum=food_weight*food_surplus+shield_weight*shield_surplus.
food_weight shield_weight best_sum best_combination
1 1 13 (f=11,s=2)
2 1 24 (f=12,s=-1)
3 1 35 (f=11,s=2) or (f=12,s=-1)
4 1 47 (f=12,s=-1)
10 1 120 (f=12,s=-1)
1 2 20 (f=0,s=10)
1 10 100 (f=0,s=10)
Was this clear?
> > > Then what does the 0 means?
> >
> > You can't use the 0. 0 means no influence but this isn't what is
> > needed because every stat should have an influence.
>
> Oh, it's 1..25 not 0..25, sorry.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
The trick is to keep breathing.
- [Freeciv-Dev] Comments on CMA 2.6, Christian Knoke, 2001/10/20
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/20
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Daniel L Speyer, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6,
Raimar Falke <=
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Jason Dorje Short, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/22
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/22
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/22
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/23
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/23
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/23
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