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[Freeciv-Dev] Re: Comments on CMA 2.6
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[Freeciv-Dev] Re: Comments on CMA 2.6

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx, Christian Knoke <ChrisK@xxxxxxxx>
Cc: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Comments on CMA 2.6
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Sun, 21 Oct 2001 02:08:31 -0700 (PDT)

--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
 
> 
> Prepare that there is no solution to this in the next time.
> 

Damn!

> > The sliders can't be set by clicking, only by drawing, that
> > makes it harder.
> 
> Ack.
> 
> > The resolution for the sliders is to high.
> 
> I don't understand.
> 
> > And when the agent gives up control, because it can't fullfil 
> > the requirements, you start over again with the setting (the 
> > agent should show the last active setting IMHO).
> 
> Yes.
> 

> > 
> > Both solutions provide a way to control the agents from within
> > the city report.
> 
> I'm currently working on user defined presets. These will be either
> local (for this game) or global (defined for all future games using
> .civclientrc). I will also implement the enforcement that every custom
> setting has to be named by the user. This should address all your
> points?!
>

Sounds quite good. Please pick global, it will be very annoying to have
to continually regenerate my favourite settings every time I play a new game.
 
> I have also experimented with generated descriptions of the
> settings. However this leads to very long names.
> 
>       Raimar
> 
> -- 
>  email: rf13@xxxxxxxxxxxxxxxxx
>   Two OS engineers facing a petri net chart:
>         "dead lock in four moves!"
> 


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