[Freeciv-Dev] Re: Comments on CMA 2.6
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Am Sonntag, 21. Oktober 2001 09:08 schrieb Raimar Falke:
> On Sun, Oct 21, 2001 at 12:54:23AM +0200, Christian Knoke wrote:
>
> > The resolution for the sliders is to high.
>
> I don't understand.
Left side sliders: You'll never need -2..-20 surplus for anything.
Just allow negative surplus or not. Why not: (negative, 0, positive)
three possibilities, where positive is just (+1).
Right side sliders: Just (0, 12, 25). I don't know what algorithm
you used, are these numbers weights? Then what does the 0 means?
To be more constructive: You could replace all sliders with
checkboxes. Make a header line for the checkboxes, clicking
on these sets/resets all boxes in that column.
> >
> > So, one solution would be to have (mostly) user-defined presets,
> > with the user to be forced to give a name to each different
> > setting he creates, and the same name for the same setting.
> >
> > Another way would be to have attributes that the user can set
> > (or not) for an agent/city, e.g. "no food loss", "food surplus",
> > "no production loss", "max gold", "much production" (in the meaning
> > of: gold has a higher value than production), "happy" (hey with
> > this one I kept most of my cities celebrating with only 60% of
> > global luxury). We could find useful abbrevations to be shown
> > in the city report.
> >
> > Both solutions provide a way to control the agents from within
> > the city report.
>
> I'm currently working on user defined presets. These will be either
> local (for this game) or global (defined for all future games using
> ..civclientrc). I will also implement the enforcement that every
> custom setting has to be named by the user. This should address all
> your points?!
Yes, most of it (see above). And just remove all presets except of one.
>
> I have also experimented with generated descriptions of the
> settings. However this leads to very long names.
If you go there, you should use my "attributes" instead of presets.
We could have strings like: "F- P= P** G* H!" that is, allow food loss,
no production loss, maximum production, much gold, city must celebrate.
>
> Raimar
Christian
--
* Christian Knoke +49 4852 92248 *
* D-25541 Brunsbuettel Wurtleutetweute 49 *
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- [Freeciv-Dev] Comments on CMA 2.6, Christian Knoke, 2001/10/20
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/20
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6,
Christian Knoke <=
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Daniel L Speyer, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Jason Dorje Short, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/22
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/22
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