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[Freeciv-Dev] Re: Comments on CMA 2.6
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[Freeciv-Dev] Re: Comments on CMA 2.6

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: Christian Knoke <ChrisK@xxxxxxxx>, Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Comments on CMA 2.6
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 21 Oct 2001 11:37:33 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sun, Oct 21, 2001 at 02:08:31AM -0700, Raahul Kumar wrote:
> 
> --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
>  
> > 
> > Prepare that there is no solution to this in the next time.
> > 
> 
> Damn!
> 
> > > The sliders can't be set by clicking, only by drawing, that
> > > makes it harder.
> > 
> > Ack.
> > 
> > > The resolution for the sliders is to high.
> > 
> > I don't understand.
> > 
> > > And when the agent gives up control, because it can't fullfil 
> > > the requirements, you start over again with the setting (the 
> > > agent should show the last active setting IMHO).
> > 
> > Yes.
> > 
> 
> > > 
> > > Both solutions provide a way to control the agents from within
> > > the city report.
> > 
> > I'm currently working on user defined presets. These will be either
> > local (for this game) or global (defined for all future games using
> > .civclientrc). I will also implement the enforcement that every custom
> > setting has to be named by the user. This should address all your
> > points?!
> >
> 
> Sounds quite good. Please pick global, it will be very annoying to have
> to continually regenerate my favourite settings every time I play a new game.

I intend to implement both. I wasn't clear.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "The very concept of PNP is a lovely dream that simply does not translate to
  reality. The confusion of manually doing stuff is nothing compared to the
  confusion of computers trying to do stuff and getting it wrong, which they
  gleefully do with great enthusiasm." 
    -- Jinx Tigr in the SDM


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