[Freeciv-Dev] Re: Comments on CMA 2.6
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Am Sonntag, 21. Oktober 2001 04:40 schrieb Raahul Kumar:
>
> Christian, can you please describe the custom settings you use?
Please try it yourself. Most things are obvious, and I'm also
still experimenting. You will probably have one or two groups of
cities, and you will want to change the settings often during the
game. That's why a good interface is important. Just one example:
Initial expansion, small (1 and 2) cities growth:
Start with "Save" preset, then set: P= F*25 S*12
That is, no production loss, Food weight 25, Science weight 12
> I'm
> very interested. How big a problem is the CMA grabbing tiles?
A big one. If you want to manage a city yourself, you have to
switch off all CMAs nearby, adjust your city, and activate
the other cities' CMAs again. Using the main map is even worse.
> If the
> performance of the CMA is so great as you mention why not let is
> handle almost all the tile management.
Yes, that is an option.
Christian
--
* Christian Knoke +49 4852 92248 *
* D-25541 Brunsbuettel Wurtleutetweute 49 *
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Comments on CMA 2.6, Christian Knoke, 2001/10/20
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/20
- [Freeciv-Dev] Re: Comments on CMA 2.6,
Christian Knoke <=
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Daniel L Speyer, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
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