[Freeciv-Dev] Re: Comments on CMA 2.6
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--- Christian Knoke <ChrisK@xxxxxxxx> wrote:
> I want to give some feedback from playtesting.
>
> First, it gives a *great* performance boost for the whole game.
> I've never had 111% science in 400 BC before, and I don't play
> smallpox. When you eventually wage war, you needn't take much
> care about angry citizens, the CMA does this for you :-) Guess
> we'll have to rewrite some tutorials if this is availlable.
>
Christian, can you please describe the custom settings you use? I'm very
interested. How big a problem is the CMA grabbing tiles? If the performance
of the CMA is so great as you mention why not let is handle almost all the tile
management.
>
> We've discussed already, that it is hard to have CMA'd and
> non-CMA'd cities nearby. The CMA grabs all good tiles, and
> you can't correct it manually.
>
>
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- [Freeciv-Dev] Comments on CMA 2.6, Christian Knoke, 2001/10/20
- [Freeciv-Dev] Re: Comments on CMA 2.6,
Raahul Kumar <=
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Daniel L Speyer, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/21
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