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[Freeciv-Dev] Re: Comments on CMA 2.6
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[Freeciv-Dev] Re: Comments on CMA 2.6

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To: Christian Knoke <ChrisK@xxxxxxxx>, Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Comments on CMA 2.6
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Sat, 20 Oct 2001 19:40:48 -0700 (PDT)

--- Christian Knoke <ChrisK@xxxxxxxx> wrote:
> I want to give some feedback from playtesting.
> 
> First, it gives a *great* performance boost for the whole game.
> I've never had 111% science in 400 BC before, and I don't play
> smallpox. When you eventually wage war, you needn't take much
> care about angry citizens, the CMA does this for you :-) Guess 
> we'll have to rewrite some tutorials if this is availlable.
> 

Christian, can you please describe the custom settings you use? I'm very
interested. How big a problem is the CMA grabbing tiles? If the performance
of the CMA is so great as you mention why not let is handle almost all the tile
management.

> 
> We've discussed already, that it is hard to have CMA'd and
> non-CMA'd cities nearby. The CMA grabs all good tiles, and 
> you can't correct it manually.
> 
>


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