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[Freeciv-Dev] Re: Comments on CMA 2.6
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[Freeciv-Dev] Re: Comments on CMA 2.6

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Comments on CMA 2.6
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Sun, 21 Oct 2001 19:26:15 +0200

Am Sonntag, 21. Oktober 2001 15:01 schrieb Raimar Falke:
> On Sun, Oct 21, 2001 at 01:29:42PM +0200, Christian Knoke wrote:
> > Am Sonntag, 21. Oktober 2001 09:08 schrieb Raimar Falke:
> > > On Sun, Oct 21, 2001 at 12:54:23AM +0200, Christian Knoke wrote:
> > > > The resolution for the sliders is to high.
> > >
> > > I don't understand.
> >
> > Left side sliders: You'll never need -2..-20 surplus for anything.
> > Just allow negative surplus or not.
>
> Ack.
>
> > Why not: (negative, 0, positive) three possibilities, where
> > positive is just (+1).
>
> No. You may need +2 or +3 to finish your unit in n turns. So a slider
> is still needed.

Yes, but really really seldom. You'd rather buy. Too much hassle with
the agent. In high production phases, you would need to set +30 e.g.

>
> > Right side sliders: Just (0, 12, 25).
>
> I think more steps are necessary. Not 25 but more. Also note that you
> may not be able to express everything with say 4 steps (1,2,3,4).
>
> > I don't know what algorithm you used, are these numbers weights?
>
> Yes.

Ok. Then I have to ask: what scale did you use? What is G=1 vs. 
P=10 e.g. Sorry that I ask, I should read the source, probably.
I think there should be weights that behave like 1:2, 1:3, 1:4,
and 1:5.

>
> > Then what does the 0 means?
>
> You can't use the 0. 0 means no influence but this isn't what is
> needed because every stat should have an influence.

Oh, it's 1..25 not 0..25, sorry.

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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