[Freeciv-Dev] Re: Comments on CMA 2.6
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Am Sonntag, 21. Oktober 2001 15:01 schrieb Raimar Falke:
> On Sun, Oct 21, 2001 at 01:29:42PM +0200, Christian Knoke wrote:
> > Am Sonntag, 21. Oktober 2001 09:08 schrieb Raimar Falke:
> > > On Sun, Oct 21, 2001 at 12:54:23AM +0200, Christian Knoke wrote:
> > > > The resolution for the sliders is to high.
> > >
> > > I don't understand.
> >
> > Left side sliders: You'll never need -2..-20 surplus for anything.
> > Just allow negative surplus or not.
>
> Ack.
>
> > Why not: (negative, 0, positive) three possibilities, where
> > positive is just (+1).
>
> No. You may need +2 or +3 to finish your unit in n turns. So a slider
> is still needed.
Yes, but really really seldom. You'd rather buy. Too much hassle with
the agent. In high production phases, you would need to set +30 e.g.
>
> > Right side sliders: Just (0, 12, 25).
>
> I think more steps are necessary. Not 25 but more. Also note that you
> may not be able to express everything with say 4 steps (1,2,3,4).
>
> > I don't know what algorithm you used, are these numbers weights?
>
> Yes.
Ok. Then I have to ask: what scale did you use? What is G=1 vs.
P=10 e.g. Sorry that I ask, I should read the source, probably.
I think there should be weights that behave like 1:2, 1:3, 1:4,
and 1:5.
>
> > Then what does the 0 means?
>
> You can't use the 0. 0 means no influence but this isn't what is
> needed because every stat should have an influence.
Oh, it's 1..25 not 0..25, sorry.
Christian
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- [Freeciv-Dev] Comments on CMA 2.6, Christian Knoke, 2001/10/20
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/20
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6,
Christian Knoke <=
- [Freeciv-Dev] Re: Comments on CMA 2.6, Daniel L Speyer, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Jason Dorje Short, 2001/10/21
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/22
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/22
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/22
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/23
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