[Freeciv-Dev] Re: Fundamentalism form of government (PR#931)
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freeciv-dev@xxxxxxxxxxx (Freeciv developers) |
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[Freeciv-Dev] Re: Fundamentalism form of government (PR#931) |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Mon, 3 Sep 2001 10:21:17 +0200 |
On Sun, Sep 02, 2001 at 01:22:28PM -0400, Jason Dorje Short wrote:
> Christian Knoke wrote:
>
> [Implementing Fundamentalism]
>
> > Wasn't there a reason why this is not implemented yet?
> > Something like bad game balance or ai can't handle it.
> > I just can't remember ...
>
> Something like "It's obnoxiously unbalancing" IIRC. But this isn't a
> good reason not to implement it, just a good reason to keep it out of
> the rulesets.
>
> jason
Cf.
http://arch.freeciv.org/freeciv-dev-199901/msg00131.html
http://arch.freeciv.org/freeciv-dev-199901/msg00133.html
http://arch.freeciv.org/freeciv-dev-200003/msg00166.html
http://arch.freeciv.org/freeciv-dev-200005/msg00344.html
http://arch.freeciv.org/freeciv-dev-200101/msg00209.html
http://arch.freeciv.org/freeciv-dev-200109/msg00035.html
--
Reinier
[Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Trent Piepho, 2001/09/02
[Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Davide Pagnin, 2001/09/03
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