[Freeciv-Dev] Re: Fundamentalism form of government (PR#931)
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On Sun, Sep 02, 2001 at 07:45:46PM +0200, Davide Pagnin wrote:
> >> + if (government_has_flag(g, G_REDUCED_RESEARCH)) {
> >> + if (sci_rate > 50) {
> >> + tax_rate = 50 - lux_rate;
> >> + sci_rate = 50;
> >> + }
> >> + }
> >
> >I would write this as:
> >
> >> + if (government_has_flag(g, G_REDUCED_RESEARCH)) {
> >> + if (sci_rate > 50) {
> >> + sci_rate = 50;
> >> + tax_rate = 100 - sci_rate - lux_rate;
> >> + }
> >> + }
>
> I can write it that why, but it is clear that has the same effect...
> tax_rate = 100 - sci_rate - lux_rate ---> 100 - 50 - lux_rate ---> 50 -
> lux_rate
I know. It is just that the "tax_rate = 100 - sci_rate - lux_rate;"
surfaces some lines above. IMHO the same thing should be written in
the same way.
> >> + if (government_has_flag(g, G_NO_UNHAPPY_CITIZENS)) {
> >> + pcity->ppl_content[4] += pcity->ppl_unhappy[4];
> >> + pcity->ppl_unhappy[4] = 0;
> >> + pcity->ppl_residue[4] = 0;
> >> + }
> >
> >For robustness this may be written as
> >
> >> + if (government_has_flag(g, G_NO_UNHAPPY_CITIZENS)) {
> >> + pcity->ppl_content[4] += pcity->ppl_unhappy[4] +
> >> pcity->ppl_residue[4];
> >> + pcity->ppl_unhappy[4] = 0;
> >> + pcity->ppl_residue[4] = 0;
> >> + }
>
> No, you're wrong. For how residue is implemented, it need not to be
> counted. In fact angry citizen are ALREADY counted as unhappy one.
I didn't notice this. Can this be changed?
> ppl_unhappy[4] == 4;
> ppl_residue[4] == 2;
> Don't mean, 4 unhappy and 2 angry
> but 2 unhappy and 2 angry. (Unhappy == unhappy - residue, angry ==
> residue)
> Sorry if this is confusing.
>
> >>
> >> /**************************************************************************
> >> ...
> >>
> >> **************************************************************************/
> >> +int unit_has_flag(struct unit_type *ut, int flag)
> >> +{
> >> + assert(flag>=0 && flag<F_LAST);
> >> + return BOOL_VAL(ut->flags & (1<<flag));
> >> +}
> >
> >This is a nice addition but it should be included separately.
>
> I can surely include this in a separate file, nontheless, without
> this function is not possible to correctly handle the F_FANATIC
> flag. (Clearly I can use this code and substitute the call of the
> function, but it is more prone to errors)
I mean as a separate patch.
> Of course I leave you the final word on implementation problems, so
> if you think that I've to correct the code in the way you pointed,
> I'll do.
So size = ppl_happy + ppl_content + ppl_unhappy?! But size !=
ppl_happy + ppl_content + ppl_unhappy + ppl_residue?! I think this
should be changed before the patch is included.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Many of my assistants were fans of Tolkien, who wrote 'Lord of the Rings'
and a number of other children's stories for adults. The first character
alphabet that was programmed for my plotter was Elvish rather than Latin."
-- from SAIs "life as a computer for a quarter of a century"
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Davide Pagnin, 2001/09/01
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Christian Knoke, 2001/09/02
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Jason Dorje Short, 2001/09/02
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Raimar Falke, 2001/09/02
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Reinier Post, 2001/09/03
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Raimar Falke, 2001/09/03
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Justin Moore, 2001/09/03
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Miguel Farah F., 2001/09/03
[Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Trent Piepho, 2001/09/02
[Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Davide Pagnin, 2001/09/03
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