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[Freeciv-Dev] Re: Fundamentalism form of government (PR#931)
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[Freeciv-Dev] Re: Fundamentalism form of government (PR#931)

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Fundamentalism form of government (PR#931)
From: Justin Moore <justin@xxxxxxxxxxx>
Date: Mon, 3 Sep 2001 10:09:42 -0400 (EDT)

> > > > Wasn't there a reason why this is not implemented yet?
> > > > Something like bad game balance or ai can't handle it.
> > > > I just can't remember ...
> > >
> > > Something like "It's obnoxiously unbalancing" IIRC.  But this isn't a
> > > good reason not to implement it, just a good reason to keep it out of
> > > the rulesets.
> > >
> > > jason
> >
> > Cf.
> >
> >   http://arch.freeciv.org/freeciv-dev-199901/msg00131.html
> >   http://arch.freeciv.org/freeciv-dev-199901/msg00133.html
> >   http://arch.freeciv.org/freeciv-dev-200003/msg00166.html
> >   http://arch.freeciv.org/freeciv-dev-200005/msg00344.html
> >   http://arch.freeciv.org/freeciv-dev-200101/msg00209.html
> >   http://arch.freeciv.org/freeciv-dev-200109/msg00035.html
>
> Yes Fundamentalism is overpowered. But this is no reason to not
> implement it. Of course it wouldn't be enabled in the default ruleset.

   I agree here.  I also really liked the idea of an accumulating chance
of a revolution/civil war.  A fundamentalist form of government is usually
run by a very powerful, charismatic (or frightening) leader.  People are
too afraid to be unhappy.  But what's the longest-running fundamentalist
form of government that's ever existed with one leader and no sort of
uprisings or civil war?  Have the chance of civil war grow, so anyone who
tries to abuse this will have more serious consequences later on.

-jdm

Department of Computer Science, Duke University, Durham, NC 27708-0129
Email:  justin@xxxxxxxxxxx



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