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[Freeciv-Dev] Re: Fundamentalism form of government (PR#931)
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[Freeciv-Dev] Re: Fundamentalism form of government (PR#931)

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To: Reinier Post <rp@xxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Fundamentalism form of government (PR#931)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 3 Sep 2001 12:12:36 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Sep 03, 2001 at 10:21:17AM +0200, Reinier Post wrote:
> On Sun, Sep 02, 2001 at 01:22:28PM -0400, Jason Dorje Short wrote:
> > Christian Knoke wrote:
> > 
> > [Implementing Fundamentalism]
> > 
> > > Wasn't there a reason why this is not implemented yet?
> > > Something like bad game balance or ai can't handle it.
> > > I just can't remember ...
> > 
> > Something like "It's obnoxiously unbalancing" IIRC.  But this isn't a
> > good reason not to implement it, just a good reason to keep it out of
> > the rulesets.
> > 
> > jason
> 
> Cf.
> 
>   http://arch.freeciv.org/freeciv-dev-199901/msg00131.html
>   http://arch.freeciv.org/freeciv-dev-199901/msg00133.html
>   http://arch.freeciv.org/freeciv-dev-200003/msg00166.html
>   http://arch.freeciv.org/freeciv-dev-200005/msg00344.html
>   http://arch.freeciv.org/freeciv-dev-200101/msg00209.html
>   http://arch.freeciv.org/freeciv-dev-200109/msg00035.html

Yes Fundamentalism is overpowered. But this is no reason to not
implement it. Of course it wouldn't be enabled in the default ruleset.

        Raimar

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