[Freeciv-Dev] Re: Fundamentalism form of government (PR#931)
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On Mon, Sep 03, 2001 at 10:21:17AM +0200, Reinier Post wrote:
> On Sun, Sep 02, 2001 at 01:22:28PM -0400, Jason Dorje Short wrote:
> > Christian Knoke wrote:
> >
> > [Implementing Fundamentalism]
> >
> > > Wasn't there a reason why this is not implemented yet?
> > > Something like bad game balance or ai can't handle it.
> > > I just can't remember ...
> >
> > Something like "It's obnoxiously unbalancing" IIRC. But this isn't a
> > good reason not to implement it, just a good reason to keep it out of
> > the rulesets.
> >
> > jason
>
> Cf.
>
> http://arch.freeciv.org/freeciv-dev-199901/msg00131.html
> http://arch.freeciv.org/freeciv-dev-199901/msg00133.html
> http://arch.freeciv.org/freeciv-dev-200003/msg00166.html
> http://arch.freeciv.org/freeciv-dev-200005/msg00344.html
> http://arch.freeciv.org/freeciv-dev-200101/msg00209.html
> http://arch.freeciv.org/freeciv-dev-200109/msg00035.html
Yes Fundamentalism is overpowered. But this is no reason to not
implement it. Of course it wouldn't be enabled in the default ruleset.
Raimar
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"Windows is the one true OS. MS invented the GUI. MS invented
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[Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Trent Piepho, 2001/09/02
[Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Davide Pagnin, 2001/09/03
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