[Freeciv-Dev] Re: Fundamentalism form of government (PR#931)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Am Samstag, 1. September 2001 20:49 schrieb nightmare@xxxxxxxxxx:
>
> Hi All!
>
> I hope that this time, someone will care of what i'm writing...
>
> I'm as always concerned of reaching civ II compatibility.
> This time i'm focusing on fundamentalism.
>
> I've browsed the source code and found that fundamentalism was nearly
> completed, but it needed some effort to introduce what remains to do.
Wasn't there a reason why this is not implemented yet?
Something like bad game balance or ai can't handle it.
I just can't remember ...
Christian
--
* Christian Knoke +49 4852 92248 *
* D-25541 Brunsbuettel Wurtleutetweute 49 *
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Davide Pagnin, 2001/09/01
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931),
Christian Knoke <=
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Jason Dorje Short, 2001/09/02
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Raimar Falke, 2001/09/02
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Reinier Post, 2001/09/03
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Raimar Falke, 2001/09/03
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Justin Moore, 2001/09/03
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Miguel Farah F., 2001/09/03
[Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Trent Piepho, 2001/09/02
[Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Davide Pagnin, 2001/09/03
|
|