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[Freeciv-Dev] Re: Fundamentalism form of government (PR#931)
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[Freeciv-Dev] Re: Fundamentalism form of government (PR#931)

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Fundamentalism form of government (PR#931)
From: Trent Piepho <xyzzy@xxxxxxxxxxxxx>
Date: Sun, 2 Sep 2001 15:32:01 -0700 (PDT)

On Sun, 2 Sep 2001, Christian Knoke wrote:

> Am Samstag,  1. September 2001 20:49 schrieb nightmare@xxxxxxxxxx:
> >
> >     Hi All!
> >
> > I hope that this time, someone will care of what i'm writing...
> >
> > I'm as always concerned of reaching civ II compatibility.
> > This time i'm focusing on fundamentalism.
> >
> > I've browsed the source code and found that fundamentalism was nearly
> > completed, but it needed some effort to introduce what remains to do.
> 
> Wasn't there a reason why this is not implemented yet?
> Something like bad game balance or ai can't handle it.
> I just can't remember ...

Both.  It was intentionally left off when freeciv went from civ1 rules to civ2
rules because in a multiplayer game it's completely unbalanced.




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