[Freeciv-Dev] Re: Fundamentalism form of government (PR#931)
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On Sun, 2 Sep 2001, Christian Knoke wrote:
> Am Samstag, 1. September 2001 20:49 schrieb nightmare@xxxxxxxxxx:
> >
> > Hi All!
> >
> > I hope that this time, someone will care of what i'm writing...
> >
> > I'm as always concerned of reaching civ II compatibility.
> > This time i'm focusing on fundamentalism.
> >
> > I've browsed the source code and found that fundamentalism was nearly
> > completed, but it needed some effort to introduce what remains to do.
>
> Wasn't there a reason why this is not implemented yet?
> Something like bad game balance or ai can't handle it.
> I just can't remember ...
Both. It was intentionally left off when freeciv went from civ1 rules to civ2
rules because in a multiplayer game it's completely unbalanced.
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), (continued)
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Raimar Falke, 2001/09/02
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Christian Knoke, 2001/09/02
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Jason Dorje Short, 2001/09/02
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Raimar Falke, 2001/09/02
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Reinier Post, 2001/09/03
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Raimar Falke, 2001/09/03
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Justin Moore, 2001/09/03
- [Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Miguel Farah F., 2001/09/03
[Freeciv-Dev] Re: Fundamentalism form of government (PR#931),
Trent Piepho <=
[Freeciv-Dev] Re: Fundamentalism form of government (PR#931), Davide Pagnin, 2001/09/03
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