[Freeciv-Dev] Re: Notes and serial numbers
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On Sun, 2 Sep 2001, Raimar Falke wrote:
>
> Proposal: remove categories and split the remaining two problems. For
> client side ai only the solution to the first problem is
> necessary. This will consists of two serial numbers (each 2 bytes
> wide) to each packet and an empty packet (type (1 byte)+size (2
> bytes)+2*sno(2 bytes)=7 bytes) after the server finishes processing a
> client packet. If nobody objects on the general idea I will extract
> the serial number stuff from the big note patch and post it here.
So your goal here is to make certain that modem players can never run a server
and will have a bigger disadvantage whenever they try to play with other
people? I think it's obvious that you never play over the net.
- [Freeciv-Dev] Notes and serial numbers, Raimar Falke, 2001/09/02
- [Freeciv-Dev] Re: Notes and serial numbers,
Trent Piepho <=
- [Freeciv-Dev] Re: Notes and serial numbers, Raimar Falke, 2001/09/02
- [Freeciv-Dev] Re: Notes and serial numbers, Trent Piepho, 2001/09/02
- [Freeciv-Dev] Re: Notes and serial numbers, Raimar Falke, 2001/09/02
- [Freeciv-Dev] Re: Notes and serial numbers, Trent Piepho, 2001/09/02
- [Freeciv-Dev] Re: Notes and serial numbers, Reinier Post, 2001/09/03
- [Freeciv-Dev] Re: Notes and serial numbers, Trent Piepho, 2001/09/03
- [Freeciv-Dev] Re: Notes and serial numbers, Raimar Falke, 2001/09/05
- [Freeciv-Dev] Re: Notes and serial numbers, Christian Knoke, 2001/09/05
- [Freeciv-Dev] Re: Notes and serial numbers, Raimar Falke, 2001/09/05
- [Freeciv-Dev] Re: Notes and serial numbers, Raimar Falke, 2001/09/05
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