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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Notes and serial numbers
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Wed, 5 Sep 2001 11:17:21 +0200

Am Mittwoch,  5. September 2001 09:29 schrieb Raimar Falke:
> On Mon, Sep 03, 2001 at 12:50:19AM +0200, Raimar Falke wrote:
> > On Sun, Sep 02, 2001 at 03:18:45PM -0700, Trent Piepho wrote:
> > > On Sun, 2 Sep 2001, Raimar Falke wrote:
> > >
> > > So your goal here is to make certain that modem players can never
> > > run a server and will have a bigger disadvantage whenever they
> > > try to play with other people?
> >
>
> I made some more testing with my current patch. The average packet
> size is even lower:
>
> [...]
>
> The average size without sno would be 30-4=26 bytes/packet. This is
> an increase of 15.4%. BAD. I have some ideas how to reduce this.
>

In your initial statement you pointed out, that most packets
the client sends already get an answer, either a positive
(execution of command) or a negative (error message). Why
don't you make sure, an error message is sent in every
error situation (e.g. land unit tries to walk into the sea)?

This could also be a benefit for human players: it happens
to me in network games that I get no reaction for a command
and wait and wait ...

Just a generic message, which is translated into text on the
client side.

Guess this needs less bandwidth than a serial number.

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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