Complete.Org: Mailing Lists: Archives: freeciv-dev: September 2001:
[Freeciv-Dev] Re: Notes and serial numbers
Home

[Freeciv-Dev] Re: Notes and serial numbers

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Notes and serial numbers
From: ccrayne@xxxxxxxxxx
Date: Wed, 05 Sep 2001 14:04:41 -0700

In <01090511172100.00638@max>, on 09/05/01 
   at 11:17 AM, Christian Knoke <ChrisK@xxxxxxxx> said:

:In your initial statement you pointed out, that most packets the client
:sends already get an answer, either a positive
:(execution of command) or a negative (error message). Why
:don't you make sure, an error message is sent in every
:error situation (e.g. land unit tries to walk into the sea)?

:This could also be a benefit for human players: it happens
:to me in network games that I get no reaction for a command
:and wait and wait ...

:Just a generic message, which is translated into text on the client side.

As someone who has written the framework for a client side AI, I support
this approach. The serial number proposal is a programming convenience,
but by no means a requirement. Client side AI programs have exactly the
same problem as the human players -- after sending a command, how long
should one wait before concluding that the response will never come?  

-- Chuck Crayne
-----------------------------------------------------------
ccrayne@xxxxxxxxxx
-----------------------------------------------------------



[Prev in Thread] Current Thread [Next in Thread]