[Freeciv-Dev] Re: Notes and serial numbers
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In <01090511172100.00638@max>, on 09/05/01
at 11:17 AM, Christian Knoke <ChrisK@xxxxxxxx> said:
:In your initial statement you pointed out, that most packets the client
:sends already get an answer, either a positive
:(execution of command) or a negative (error message). Why
:don't you make sure, an error message is sent in every
:error situation (e.g. land unit tries to walk into the sea)?
:This could also be a benefit for human players: it happens
:to me in network games that I get no reaction for a command
:and wait and wait ...
:Just a generic message, which is translated into text on the client side.
As someone who has written the framework for a client side AI, I support
this approach. The serial number proposal is a programming convenience,
but by no means a requirement. Client side AI programs have exactly the
same problem as the human players -- after sending a command, how long
should one wait before concluding that the response will never come?
-- Chuck Crayne
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ccrayne@xxxxxxxxxx
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- [Freeciv-Dev] Re: Notes and serial numbers, (continued)
- [Freeciv-Dev] Re: Notes and serial numbers, Raimar Falke, 2001/09/05
- [Freeciv-Dev] Re: Notes and serial numbers, Christian Knoke, 2001/09/05
- [Freeciv-Dev] Re: Notes and serial numbers, Raimar Falke, 2001/09/05
- [Freeciv-Dev] Re: Notes and serial numbers, Raimar Falke, 2001/09/05
- [Freeciv-Dev] Re: Notes and serial numbers, Daniel L Speyer, 2001/09/05
- [Freeciv-Dev] Re: Notes and serial numbers, Raimar Falke, 2001/09/05
- [Freeciv-Dev] Re: Notes and serial numbers,
ccrayne <=
[Freeciv-Dev] Re: Notes and serial numbers, Per I. Mathisen, 2001/09/03
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