[Freeciv-Dev] Re: Notes and serial numbers
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On Mon, 3 Sep 2001, Reinier Post wrote:
> posted it to this list.
>
> 2) You made your statement "the goal is to prevent players on modems
> from playing" without even attempting to measure anything. Raimars
> response is to report a 6.1% traffic increase. Your response is
> basically "I don't care what you measure, I'm not interested in
> doing it myself, I just want to whine and whine."
It's not 6.1%, it's more like a 100% increase when moving units about.
> I'm not too happy with Raimars approach to agents either - for different
> reasons - but as you said in another thread, the programmers decide.
> Raimar has some useful, working code here.
Doesn't seem very useful to me. There is no reason he has to double the size
of most packets just to add his agent stuff. I guess I just have a higher
standard than most people.
> If you can't be reasonable and constructive, please go away.
I was here first, why don't you go away?
- [Freeciv-Dev] Notes and serial numbers, Raimar Falke, 2001/09/02
- [Freeciv-Dev] Re: Notes and serial numbers, Raimar Falke, 2001/09/05
- [Freeciv-Dev] Re: Notes and serial numbers, Christian Knoke, 2001/09/05
- [Freeciv-Dev] Re: Notes and serial numbers, Raimar Falke, 2001/09/05
- [Freeciv-Dev] Re: Notes and serial numbers, Raimar Falke, 2001/09/05
- [Freeciv-Dev] Re: Notes and serial numbers, Daniel L Speyer, 2001/09/05
- [Freeciv-Dev] Re: Notes and serial numbers, Raimar Falke, 2001/09/05
- [Freeciv-Dev] Re: Notes and serial numbers, ccrayne, 2001/09/05
[Freeciv-Dev] Re: Notes and serial numbers, Per I. Mathisen, 2001/09/03
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