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[Freeciv-Dev] Re: Notes and serial numbers
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[Freeciv-Dev] Re: Notes and serial numbers

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Notes and serial numbers
From: Trent Piepho <xyzzy@xxxxxxxxxxxxx>
Date: Sun, 2 Sep 2001 15:54:30 -0700 (PDT)

On Mon, 3 Sep 2001, Raimar Falke wrote:
> > people?
> 
> Making some crude measurements: on a simple game till -3000 the server
> sents 2150 packets totaling 144759 bytes. The client sents 30 packets

Try a bigger game with more units and cities.

> with 461 bytes. This are about 65 bytes per packet. Extra bytes for
> sno are: (2150+30)*4+30*7=8930. This would be an increase of 6.1%
> ((144759+461+8930)/(144759+461) of the total amount. Ok there is an
> increase. The question is: is this increase tolerable? Can the same be
> achieved with other means?

You are not factoring in the increase in latency all the extra data will
cause.  This serial number adds nothing to the player's experience, while
makes the game much less useful for modem players.



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