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[Freeciv-Dev] Re: [Patch] Introduction of turns
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[Freeciv-Dev] Re: [Patch] Introduction of turns

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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] Introduction of turns
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Mon, 27 Aug 2001 21:09:33 +0200

Am Montag, 27. August 2001 19:05 schrieb Raimar Falke:
> On Mon, Aug 27, 2001 at 12:52:34PM -0400, Ross W. Wetmore wrote:
> > The client currently displays the Game year to the user, so I am
> > not sure I understand why an additional mechanism is needed to send
> > this.
> >
> > Is there some point in processing where the year can change in ways
> > that the client won't pickup (immediately)? Is this what is being
> > fixed?
>
> As pointed out before it is easier for client side ai planing to
> handle with turns instead of years. It may be possible to calculate
> the current turn from the current year but a far easier solution is
> to add a field to struct civ_game and two packets.

These agents do some clever things, but can't simply count the turns ??

It seems to be bad design to have both turns and years. If you really
need the absolute turn number (from the beginning), you should send the
turn number and compute the year.

BTW, you are going to break backward compatability with this, right?

>
>       Raimar

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
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