[Freeciv-Dev] Re: [Patch] Introduction of turns
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On Mon, Aug 27, 2001 at 12:52:34PM -0400, Ross W. Wetmore wrote:
> The client currently displays the Game year to the user, so I am not
> sure I understand why an additional mechanism is needed to send this.
>
> Is there some point in processing where the year can change in ways that
> the client won't pickup (immediately)? Is this what is being fixed?
As pointed out before it is easier for client side ai planing to
handle with turns instead of years. It may be possible to calculate
the current turn from the current year but a far easier solution is to
add a field to struct civ_game and two packets.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"From what I am reading Win98 and NT5.0 will be getting rid of all that
crap anyway. Seems that Microsoft has invented something called TCP/IP and
another really revolutionary concept called DNS that eliminates the
netbios crap too. All that arping from browsers is going to go away.
I also hear rumors that they are on the verge of breakthrough discoveries
called NFS, and LPD too. Given enough time and money, they might
eventually invent Unix."
-- George Bonser in linux-kernel
- [Freeciv-Dev] Re: [Patch] Introduction of turns, (continued)
[Freeciv-Dev] Re: [Patch] Introduction of turns, Raimar Falke, 2001/08/27
[Freeciv-Dev] Re: [Patch] Introduction of turns, Ross W. Wetmore, 2001/08/27
[Freeciv-Dev] Re: [Patch] Introduction of turns, Raimar Falke, 2001/08/27
[Freeciv-Dev] Re: [Patch] Introduction of turns, Reinier Post, 2001/08/28
[Freeciv-Dev] Re: [Patch] Introduction of turns, Ross W. Wetmore, 2001/08/27
[Freeciv-Dev] Re: [Patch] Introduction of turns, Jason Dorje Short, 2001/08/27
[Freeciv-Dev] Re: [Patch] Introduction of turns, Paul Zastoupil, 2001/08/27
[Freeciv-Dev] Re: [Patch] Introduction of turns, Trent Piepho, 2001/08/27
Message not available[Freeciv-Dev] Re: [Patch] Introduction of turns, Ross W. Wetmore, 2001/08/27
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