[Freeciv-Dev] Re: [Patch] Introduction of turns
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On Mon, Aug 27, 2001 at 08:57:02AM +0200, Raimar Falke wrote:
> On Sat, Aug 11, 2001 at 12:26:35PM +0200, Raimar Falke wrote:
> >
> > For client side ai and maybe also for other things the definition of
> > the current turn is needed. The attached patch adds this. It is
> > straightforward except this piece:
>
> Any more comments on this? Questions?
I haven't looked at the code, sorry ...
You still haven't provided an argument why the client needs to be able
to know the current year, but it seems reasonable.
Generally I feel that state should be kept in the server and the client
should only cache, and that agents should keep the game state in the
server, but that discussion is complete, and I do not have any code to
provide an alternative. So if your code works and provides new
funvtionality, please put it in.
> Raimar
--
Reinier
- [Freeciv-Dev] Re: [Patch] Introduction of turns, (continued)
[Freeciv-Dev] Re: [Patch] Introduction of turns, Raimar Falke, 2001/08/27
- [Freeciv-Dev] Re: [Patch] Introduction of turns,
Reinier Post <=
[Freeciv-Dev] Re: [Patch] Introduction of turns, Ross W. Wetmore, 2001/08/27
[Freeciv-Dev] Re: [Patch] Introduction of turns, Raimar Falke, 2001/08/27
[Freeciv-Dev] Re: [Patch] Introduction of turns, Reinier Post, 2001/08/28
[Freeciv-Dev] Re: [Patch] Introduction of turns, Ross W. Wetmore, 2001/08/27
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