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[Freeciv-Dev] Re: [Patch] Introduction of turns
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[Freeciv-Dev] Re: [Patch] Introduction of turns

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To: Trent Piepho <xyzzy@xxxxxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] Introduction of turns
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 24 Aug 2001 07:25:11 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Aug 23, 2001 at 04:12:24PM -0700, Trent Piepho wrote:
> On Fri, 24 Aug 2001, Reinier Post wrote:
> > On Sat, Aug 11, 2001 at 12:26:35PM +0200, Raimar Falke wrote:
> > > 
> > > For client side ai and maybe also for other things the definition of
> > > the current turn is needed.
> > 
> > I don't understand - send_year_to_clients() already happens.
> 
> I'm confused too.  I thought the client already knew about the start of the
> next turn.  That's when it re-activates the turn done button.  The client also
> gets told the start and end of the end of turn data update, so that it can
> temporarily delay GUI refreshes, which results in a massive performance
> increase.

It is about an absolute turn counter. Apply the patch and watch the
turn counter in the gtk client.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "The very concept of PNP is a lovely dream that simply does not translate to
  reality. The confusion of manually doing stuff is nothing compared to the
  confusion of computers trying to do stuff and getting it wrong, which they
  gleefully do with great enthusiasm." 
    -- Jinx Tigr in the SDM


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