[Freeciv-Dev] Re: [Patch] Introduction of turns
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On Mon, Aug 27, 2001 at 09:33:58AM +0200, Reinier Post wrote:
> On Mon, Aug 27, 2001 at 08:57:02AM +0200, Raimar Falke wrote:
> > On Sat, Aug 11, 2001 at 12:26:35PM +0200, Raimar Falke wrote:
> > >
> > > For client side ai and maybe also for other things the definition of
> > > the current turn is needed. The attached patch adds this. It is
> > > straightforward except this piece:
> >
> > Any more comments on this? Questions?
>
> I haven't looked at the code, sorry ...
>
> You still haven't provided an argument why the client needs to be able
> to know the current year, but it seems reasonable.
The year is insufficient. A simpler form is required.
> Generally I feel that state should be kept in the server and the client
> should only cache,
Ack. The patch wouldn't change anything on this.
> and that agents should keep the game state in the server
The attribute patch will allow this.
, but that discussion is complete, and I do not have any code to
> provide an alternative. So if your code works and provides new
> funvtionality, please put it in.
The display of the current turn in the gtk client was only a debugging
thing. Should I leave it in?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
What's nice about GUI is that you see what you manipulate.
What's bad about GUI is that you can only manipulate what you see.
- [Freeciv-Dev] Re: [Patch] Introduction of turns, (continued)
[Freeciv-Dev] Re: [Patch] Introduction of turns, Raimar Falke, 2001/08/27
[Freeciv-Dev] Re: [Patch] Introduction of turns, Ross W. Wetmore, 2001/08/27
[Freeciv-Dev] Re: [Patch] Introduction of turns, Raimar Falke, 2001/08/27
[Freeciv-Dev] Re: [Patch] Introduction of turns, Reinier Post, 2001/08/28
[Freeciv-Dev] Re: [Patch] Introduction of turns, Ross W. Wetmore, 2001/08/27
[Freeciv-Dev] Re: [Patch] Introduction of turns, Jason Dorje Short, 2001/08/27
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