Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2001:
[Freeciv-Dev] Re: [Patch] Introduction of turns
Home

[Freeciv-Dev] Re: [Patch] Introduction of turns

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] Introduction of turns
From: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Date: Mon, 27 Aug 2001 15:01:52 -0700

On Mon, Aug 27, 2001 at 06:00:07PM -0400, Jason Dorje Short wrote:
> "Ross W. Wetmore" wrote:
> > 
> > At 07:05 PM 01/08/27 +0200, Raimar Falke wrote:
> > >On Mon, Aug 27, 2001 at 12:52:34PM -0400, Ross W. Wetmore wrote:
> > >> The client currently displays the Game year to the user, so I am not
> > >> sure I understand why an additional mechanism is needed to send this.
> > >>
> > >> Is there some point in processing where the year can change in ways that
> > >> the client won't pickup (immediately)? Is this what is being fixed?
> > >
> > >As pointed out before it is easier for client side ai planing to
> > >handle with turns instead of years. It may be possible to calculate
> > >the current turn from the current year but a far easier solution is to
> > >add a field to struct civ_game and two packets.
> > 
> > Unless the computation is incredibly arcane, or there are update issues
> > with the year, it seems far "easier" to do a quick conversion in the
> > client, rather than have this involve the network and server.
> > 
> > The algorithm to convert turns to years and vice versa just needs to be
> > written once and stored in common code.
> > 
> > But maybe I am missing something that makes the network solution "easier"
> > or more efficient? Or how this helps to control network traffic and load?
> 
> It's more correct because the same client will work with any server
> setup, even one that uses a different conversion.  Otherwise not only
> would things not work, they would fail catastrophically.

Well, one of the things on the roadmap is to have the ability to have
an abritrary calendar.

http://www.freeciv.org/roadmap.html

"* Custom calendars patch"


-- 
Paul Zastoupil


[Prev in Thread] Current Thread [Next in Thread]