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[Freeciv-Dev] Re: [Patch] Introduction of turns
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[Freeciv-Dev] Re: [Patch] Introduction of turns

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To: Reinier Post <rp@xxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] Introduction of turns
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 28 Aug 2001 14:38:35 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Aug 28, 2001 at 02:14:53PM +0200, Reinier Post wrote:
> On Tue, Aug 28, 2001 at 10:30:25AM +0200, Raimar Falke wrote:
> > On Tue, Aug 28, 2001 at 09:40:15AM +0200, Reinier Post wrote:
> > > On Mon, Aug 27, 2001 at 07:05:20PM +0200, Raimar Falke wrote:
> > > 
> > > > As pointed out before it is easier for client side ai planing to
> > > > handle with turns instead of years. It may be possible to calculate
> > > > the current turn from the current year but a far easier solution is to
> > > > add a field to struct civ_game and two packets.
> > > 
> > > Two packets?  Why not send it with the year?
> > 
> > I should read the mail I write be I sent it. There is no extra
                                   ^-before
ARGL.

> OK, sorry.

So are there any outstanding objections?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "That's fundamental game play!  My main enemy is *ALWAYS* fighting 
  a 4-front war.  I make sure of it!"
    -- Tony Stuckey, freeciv-dev


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