[Freeciv-Dev] Re: [Patch] Introduction of turns
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On Tue, Aug 28, 2001 at 02:14:53PM +0200, Reinier Post wrote:
> On Tue, Aug 28, 2001 at 10:30:25AM +0200, Raimar Falke wrote:
> > On Tue, Aug 28, 2001 at 09:40:15AM +0200, Reinier Post wrote:
> > > On Mon, Aug 27, 2001 at 07:05:20PM +0200, Raimar Falke wrote:
> > >
> > > > As pointed out before it is easier for client side ai planing to
> > > > handle with turns instead of years. It may be possible to calculate
> > > > the current turn from the current year but a far easier solution is to
> > > > add a field to struct civ_game and two packets.
> > >
> > > Two packets? Why not send it with the year?
> >
> > I should read the mail I write be I sent it. There is no extra
^-before
ARGL.
> OK, sorry.
So are there any outstanding objections?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"That's fundamental game play! My main enemy is *ALWAYS* fighting
a 4-front war. I make sure of it!"
-- Tony Stuckey, freeciv-dev
- [Freeciv-Dev] Re: [Patch] Introduction of turns, (continued)
- [Freeciv-Dev] Re: [Patch] Introduction of turns, Trent Piepho, 2001/08/27
- Message not available
- [Freeciv-Dev] Re: [Patch] Introduction of turns, Ross W. Wetmore, 2001/08/27
- [Freeciv-Dev] Re: [Patch] Introduction of turns, Trent Piepho, 2001/08/27
- [Freeciv-Dev] Re: [Patch] Introduction of turns, Raimar Falke, 2001/08/28
- [Freeciv-Dev] Re: [Patch] Introduction of turns, Reinier Post, 2001/08/28
- [Freeciv-Dev] Re: [Patch] Introduction of turns, Raimar Falke, 2001/08/28
- [Freeciv-Dev] Re: [Patch] Introduction of turns, Reinier Post, 2001/08/28
- [Freeciv-Dev] Re: [Patch] Introduction of turns,
Raimar Falke <=
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