Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2001:
[Freeciv-Dev] Re: [Patch] Introduction of turns
Home

[Freeciv-Dev] Re: [Patch] Introduction of turns

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] Introduction of turns
From: Reinier Post <rp@xxxxxxxxxx>
Date: Tue, 28 Aug 2001 14:14:53 +0200

On Tue, Aug 28, 2001 at 10:30:25AM +0200, Raimar Falke wrote:
> On Tue, Aug 28, 2001 at 09:40:15AM +0200, Reinier Post wrote:
> > On Mon, Aug 27, 2001 at 07:05:20PM +0200, Raimar Falke wrote:
> > 
> > > As pointed out before it is easier for client side ai planing to
> > > handle with turns instead of years. It may be possible to calculate
> > > the current turn from the current year but a far easier solution is to
> > > add a field to struct civ_game and two packets.
> > 
> > Two packets?  Why not send it with the year?
> 
> I should read the mail I write be I sent it. There is no extra
> packet. Just one extra field each to packet_new_year and
> packet_game_info.

OK, sorry.

-- 
Reinier


[Prev in Thread] Current Thread [Next in Thread]