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[Freeciv-Dev] Re: teamciv ... a couple of ideas
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[Freeciv-Dev] Re: teamciv ... a couple of ideas

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To: Trent Piepho <xyzzy@xxxxxxxxxxxxx>
Cc: Reinier Post <rp@xxxxxxxxxx>, Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: teamciv ... a couple of ideas
From: Karl-Ingo Friese <kif@xxxxxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 24 Aug 2001 10:55:07 +0200 (CEST)

On Thu, 23 Aug 2001, Trent Piepho wrote:

> On Fri, 24 Aug 2001, Reinier Post wrote:
> > On Thu, Aug 23, 2001 at 09:40:14PM +0200, Francois Taiani wrote:
> > > I definitely agree with the current progress of a tile improvement being
> > > stored in the tile itself. Though I'm not quite sure how this should be
> > > displayed. Imagine you have a tile with a 3/5 road, and a 2/5 mine. One
> > > thing is to have this info displayed on a right click, another is to
> > > have it permanently shown on the map.
> >
> > Well, a 2/5 road doesn't give you any movement benefits - on the contrary -
> > so let's not display it on the map.
>
> How about changing the hit points bar of settler type units to reflect their
> progress?  Doesn't add more clutter, doesn't require new graphics.  The popup
> dialog you get with the middle button could add in the status,
>
> Building Road: 2 turns left (50%)
>
> I think it would be really nice to have this information.

Just working on this ... will be finished at the begining of the next
week (have a nice WE all until then ;)

Ingo

>
>

-- 

Karl-Ingo Friese
kif@xxxxxxxxxxxxxxxxxxxxxxxxxx



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